None are overly difficult and mostly consist of hitting tricks and so forth, but there are a few creative challenges that did feel more befitting of a typical skating game. It’s with those aforementioned challenges that you’ll probably spend most of your time in Skate City. “It’ll be more familiar to those that have played OlliOlli as opposed to the Tony Hawk’s Pro Skater series, and it works quite well.” I was pulling off all sorts of fancy moves quite quickly, whilst the progression that’s tied to completing challenges saw me improving my capabilities (and unlocking new decks and outfits) to help pull off even slicker manoeuvres. It’ll be more familiar to those that have played OlliOlli as opposed to the Tony Hawk’s Pro Skater series, and it works quite well. Everything takes place on a 2D plane, so you don’t have to worry about navigation sure, there’ll be some obstacles you’ll need to ollie over or between and there are plenty of rails to grind, but it’s always a case of simply working from left to right. Fancy stringing in some manuals? Just hit the shoulder buttons following a trick. Skate City’s gameplay is simple to get to grips with, with players kicking their way across the ground with a press of the A button and then pulling off tricks by flicking both the left and right stick.
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